Max enchant rate for weapons: from +12 to +16 (based on stage -> age)
Max enchant rate for armors: from +8 to +10 (based on stage -> age)
Weapon safe points: +4*, +8*, +12*, +14*
Armors/Jewels safe points: +3*, +6*, +8*
*Marked enchants mean that if you reach that point then after next failed enchantment the item cannot fall below that safe point.
🟤 Blessed Weapon: +1 92%, +2 89%, +3 86%, +4 83%*, +5 80%, +6 77%, +7 74%, +8 71%*, +9 68%, +10 65%, +11 62%, +12 59%*, +13 56%, +14 54%
🟤 Blessed Armor/Jewel: +1 93%, +2 91%, +3 89%*, +4 87%, +5 85%, +6 83%*, +7 81%, +8 79%
Crystal Weapon/armor: 100% for all
🔵Blessed Weapon: +1 91%, +2 87%, +3 83%, +4 79%*, +5 75%, +6 71%, +7 67%, +8 63%*, +9 59%, +10 55%, +11 51%, +12 57%*, +13 40%, +14 30%
🔵Blessed Armor/Jewel: +1 92%, +2 89%, +3 86%*, +4 83%, +5 80%, +6 77%*, +7 74%, +8 71%
Crystal Weapon/armor: 100% for all
⚫Blessed Weapon: +1 90%, +2 85%, +3 80%, +4 75%*, +5 70%, +6 65%, +7 60%, +8 55%*, +9 50%, +10 45%, +11 40%, +12 35%*, +13 15%, +14 10%
⚫Blessed Armor: +1 85%, +2 81%, +3 78%*, +4 73%, +5 69%, +6 65%*, +7 61%, +8 57%
⚫Blessed Jewel: +1 89%, +2 77%, +3 83%*, +4 79%, +5 75%, +6 71%*, +7 67%, +8 63%
Crystal Weapon/armor: 100% for all